Ewan Hart Prieto

About Me

My name is Ewan Hart Prieto and I love stratagy games despite not being perfect at them I am always improving. I am a games programmer with strong programming and C++ skills and hope to utilise my strong programming skills in my future carrer.

I have industry experience from Feral Interactive, a company that ports games from Windows to many other platforms including the one I worked on, the Nintendo Switch. My industrial placement has given me professional experience working in groups. I have also made plugins for the Unreal Engine in pure C++ and worked on a variety of projects in Unity with C#.

In addition to my professional and academic experiences I have been a mentor at my university helping teach students. I also volunteer helping younger children to learn games programming in Unity each month. Another highlight of my time at university was representing my university in an event at the House of Lords (UK goverment) related to the Future Skills scheme my university is pioneering.

Professional Work

I have worked at Feral Interactive, a company that ports games from Windows to MacOS, Linux, iOS, Android and the platform I worked on the Nintendo Switch. For more information on this see here.

University Projects

Here are some of the projects I have worked on during my time at university

Vigilante: Year One is my Final Year Project for university in which I made a series of plugins for the Unreal Engine in pure C++.

Engine: Unreal

Role (s): Solo Project (so everything)

Team Size: 1

Length of Project: ~8 Months

Plain Sight is a networked multiplayer game made in a group at university.

Engine: Unity

Role (s): Network Programmer

Team Size: 4

Length of Project: ~3 Months

Attack on Gladiator is a PS5 demo game that I made in a group at university.

Engine: Unity

Role (s): PS5 Features Programmer

Team Size: 4

Length of Project: ~3 Months

A mobile puzzle game created in a group at university and released on the Google Play Store.

Engine: Unity

Role (s): Sole Programmer, Play Store Publisher and Manager

Team Size: 3

Length of Project: ~6 Months